About:

A replica of the MGS mechanic of taking cover behind walls.

Just walk up to a box and keep "w" pressed. It works only on the side which is facing the camera.


Controls:

a, w, s, d -- move

w (pressed) -- take cover


Bugs:

Player mechanics break when you walk past the end of the corridor. This happens because there are two player objects:

  • main one -- invisible (with 3d physics)
  • secondary -- visible (no 3d physics)

It was done, so the player's direction is not affected by the turn around animation of taking cover. I tried to create a fixed root bone for the animations, but it didn't seems to fix the issue.

What happens at the end of the corridor is that the invisible player falls down, and the visible player keeps the z position, other coordinates are still shared 🙂🙂


StatusPrototype
PlatformsHTML5
AuthorKabufas
Made withGDevelop

Download

Download
StealthCorridorGDevelopFiles.zip 32 MB
Download
StealthCorridor_v01.zip 9.9 MB

Install instructions

You can download my GDevelop project to use this mechanic for your projects.

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